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ALfheim Online «Races Guide»

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1ALfheim Online «Races Guide» Empty ALfheim Online «Races Guide» Mon Apr 07, 2014 4:05 am

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«Races»

ALfheim Online features nine different races, each with its own strengths and weaknesses. When creating their characters, players are given the option to choose from these nine races.

Cait Sith

Skilled beast tamers with improved eyesight.

They are recognizable through their cat ears and tails. Thus the main difference between a Cait Sith and the other races is that the Cait Sith are blessed with cat-like ears and tails that, despite not being an appendage native to humans, send feeling to the brain by an unknown mechanism. These appendages are extremely sensitive and cause the Cait Sith to experience strong discomfort when the tail is grabbed roughly.

Gnome

Largest fairy race and users of the earth.

Gnomes originated from the Frost area in the north. Their capital is riddled with caves and is situated between the Leprechaun and Pooka territories. They are typically associated with the color brown and are known to be the largest race. They are known for their ability in mining and their affinity with the Earth element.

Imp

Masters of night, great night vision.

Imps originate from the Alpines Zone of the South East region. Situated between the southern desert territory of the Salamanders and the Crescent Bay area of the Undines in the west, the Imp territory is a mountainous region, riddled with caves where the Imps reside. Imps are typically associated with the color purple and are known to have a hint of purple in their milky white skin. Similar to the other races, the Imps are known to sprout wings that make them capable of flight. These wings take the form similar to that of a bat's, a characteristic unique to the Imps.

Leprechaun

Blacksmith race, their wings have a mechanical appearance.

Leprechauns originate from the Reclamation Area in the north. They are known to be the blacksmith race and live inside a factory-like structure that is bordered by the Gnome territory to the west and the Spriggan territory to the south-east. One defining characteristic that separates the Leprechauns from the other races is their wings. Unlike the other races that have insect-like wings, Leprechauns are blessed with a pair of mechanical wings.[/justify


Pooka

Users of music which is used to confuse, attack, or support.

The Pooka territory is located to the northwest of Alfheim. Their carnival-looking capital is situated between the Gnome territory to the north and the Cait Sith territory to the south west. The Pookas are typically associated with the color gold and are known to have an affinity for music, making them capable of using music in combat and non-combat situations.

Salamander

Considered the strongest race in terms of attack, they have superior fire spells and are styled in red.

Salamanders originate from Gadan, located in the Desert Area in the south. Their territory is bordered by the Sylph territory to the west and the Imp territory to the east. The Salamanders claim Dragon Valley, one of the three pathways to the World Tree. Due to their adjacent territories and the competition to gather scarce resources, the Salamanders and the Sylphs have a fierce rivalry to the point that the two races are currently at war.

Spriggan

Masters of illusion and treasure seeking.

The Spriggans are a race that originate from the Ancient ruins area of the east. Their territory is bordered by the Leprechauns to the north-west and the Undines to the south. The capital of the Spriggan territory resembles a temple or ziggurat.

The Spriggans are known to have a darker skin tone compared to the other races and are typically associated with the color black. Similar to the other races, they are capable of flight and are known to be masters of Illusion and Treasure Hunting Magic. Due to this, many believe that the Spriggans are not a race fit to be used in combat thus, making them the most unpopular race in ALfheim Online.

Sylph

Considered the fastest race and users of wind, they are denoted by the color green regularly.

Sylphs originate from Swilvane, a city located in the south west and situated near the «Ancient Forest». It is bordered by the Salamander territory on the east and the Cait Sith territory on the north. Due to their adjacent territories and the competition to gather scarce resources, the Sylphs and the Salamanders have a fierce rivalry to the point that the two races are currently at war.

Undine

Healers and masters of water. They are styled in blue.

The Undines originate from the Crescent Gulf in the Wetland Areas of the east and claim the Rainbow Valley, one of the three large pathways to the World Tree. The Undine Capital, a castle-like structure, is bordered by the Spriggan territory to the north and the Imp territory to the south.

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