«Skills»
«Skills» are features/abilities a player can use in a game. These can be trained and leveled up to gain perks or abilities for the skill. There are various types of skills in the game including: Sword Skills, General Skills, Unique Skills, Outside System Skills, Original Sword Skills and Extra Skills.
List of General Skills in Sword Art Online
Non-Combat Skills Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities. Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour. Higher level of skill allows the crafting of high-level armours. Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods. Equipment Appraisal- The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information. Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information. Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs. Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs. Picking - The ability to open locked chests and doors. | Passive Skills Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding.Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players. Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms. Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls. Hiding - Allows for a person to disappear. Only works on targets that use visual tracking. Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player. Night Vision - The player can see better in darker conditions. X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes. Sprint (Passive & Sword Skill) - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes. Extended Weight Limit - Increases inventory size and weight capacity. |
Combat Skills Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player. Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone. Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment. Light Shield Equipment Leather Equipment - The effectiveness with which a player can use Leather Equipment. Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment. | Weapon Skills One-handed Straight Sword - The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)).One-handed Curved Blade - The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars). One-handed Dagger - The effectiveness with which a player can use dagger-type weapons (e.g. knives, daggers, etc.). One Handed Rapiers One-handed Assault Spear One-handed War Hammer Two-handed Straight Sword Two-handed Assault Spear Two-handed Battle Axe |